This is a transcription of the interviews on the second and third DVD disks.
Also, if you happen to have gotten a copy of the untranslated
"Session #0", that is where this originally came from. The translation
is the one on the disk, I do not vouch for it's accuracy. If you speak
Japanese and you have a beef with this translation, tell it to Bandai! ;) These
"interviews" were mostly done in a manic, "clippy" style, played for humor. |
Bolded text represents the person speaking. Gray text is what is written on the screen. "Quoted" text is the response of the person being interviewed. [Italicized, bracketed] text represents actions. [Bracketed] text is a comment by me.
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Sunrise Staff interviews
Animation Front Liners Interview At Sunrise
[Bad Dog, No Biscuit plays in the background]
Yoshiyuki Takei: "We're spending a lot of money. . ."
Kimitoshi Yamane: "It's about the life and love of bounty hunters in space."
Animator: Yutaka Nakamura
Nakamura: "Please watch the show!"
Producer: Yoshiyuki Takei
Q. What's the most difficult task?
Takei: "Well, I have to think about the surrounding environment and situation of each act. . . and the overall depth of each scene before creating the structure. So that, I think, is pretty troublesome.
Character Designs: Toshihiro Kawamoto
Kawamoto: "How 'bout. . . the schedule?! [laughs] That's not it?! No?!
Mechanical Designs: Kimitoshi Yamane
Q. What's the most difficult task?
Yamane: It's like any other work, but trying to come up with a completely new and different vision is the toughest for me."
Cultural/Setting Production: Satoshi Toba
Toba: "Making sure that I'm on top of all important aspects and probably the schedule for my work. I'm comfortable with the rest."
Q. What's "HYPERSPACE?????"
Toba: "It's the black line in between each frame on the film. Actually, there's a rationale behind it. Ask Mr. Kawamori."
[screen clicks off]
Shoji Kawamori Phone Interview
Q. Hyperspace: Kawamori's SF setting.
Kawamori: "Well, the story is set in the solar system but we can't take one or two months to get somewhere. And I didn't want to use a warp environment so I wanted to come up with something else. The line between the frames is much thinner than a frame itself. If we were to compare the environment to film, the line between the frames is much skinnier than a frame making up the picture. Compare that to the size of space which is 1/240 in scale. So because you're in a space that's 1/240 in scale of regular space, if you move 1, you'll travel 240 and get where you want to go. That's the rough explanation of the theory."
Shinichiro Watanabe Interview
Director: Shinichiro Watanabe
Q. How did this project start?
Watanabe: "I was told to create something that involved spaceships and submit a concept. They said as long as it portrayed spaceships they wouldn't question anything. So I agreed."
Q. What took a lot of time?
Watanabe: "I had to create a non-existent world step by step, and make it seem as though life actually existed. I had to consider every aspect including trashcans and telephone poles. And usually, I don't think about these things, 'cause it's a pain. . . but when I did, it took a lot of time and effort."
Q. What did you want to express the most?
Watanabe: "I wanted to create something that had never been seen. You've seen a lot in the past, and find things you like. These days, many people try to create what they've seen. That's not what I wanted to do. I probably included what I've seen and liked. . . but the overall picture will become something totally new. Create something never seen before. . . was my goal. . . sort of."
Q. What's the theme of the series?
Watanabe: "Spike's past, or his karma. Part of his life you haven't seen. People wanted to, but we couldn't show it on television. [he's referring to the fact that more than half the episodes were cut for television on CB's first broadcast run.] On video, in the 26 episode series, you see it gradually. It's the underlying theme throughout the show."
Keiko Nobumoto Interview
Series Composer: Keiko Nobumoto
Q. Why did you work on this project?
Nobumoto: "I first worked with the director, Mr. Watanabe, on Macross Plus. Later, I was asked to work on a series directed by Mr. Watanabe. I still don't know what a Series Composer is supposed to do [laughs]. . . I'm writing the scripts for a number of episodes."
Q. How is it different from other anime?
Nobumoto: "The use of gaps. This series makes really smart use of gaps."
Yoko Kanno Interview
[Cats on Mars plays in the background]
Music: Yoko Kanno
Q. How is the music used in the series?
Kanno: "I was so amazed to find. . . this piece used for this scene? Some of the pieces I wish they used for different scenes [laughs] . . . But I didn't find any that were inappropriate. [bowing her head] So I'm happy."
Q. How about the production team?
Kanno: "Everyone is so relaxed [laughs]. . . [lounging back in imitation] like, they're sitting around lazy. [laughing] I don't think they say they're tired. Anime, either commercials or TV, they're all so serious, always arguing. . . 'This scene should be like this. . .' 'No, no, the heroine shouldn't say such a word!' That's my impression. But this team. . . [lounging] They're totally slacking off. . . [laughs] And it shows in this anime!"
Masahiko Minami Interview
Producer: Masahiko Minami
Q. What were your intentions when producing Bebop?
Minami: "I've been doing robot stories, and I wanted to do something different this time."
Q. What's your impression?
Minami: "I watched the rush film. It's solid. We're putting a lot of time and money into it hoping to recoup the costs." [laughs]
"We're going to make a lot of money![laughs]. . . Cut![laughing]
Voice Actor Interviews
Ed: Aoi Toda
Q. What's Ed like?
Toda: "Very smart, and sensitive, but also a little naive. Someone who can make everyone happy."
Q. What do you think about the series?
Toda: "It's deep, not superficial. They're trying to tell you something."
Jet: Unsho Isuzuka
Q. Your first impression of Jet?
Isizuka: "Gosh, a bald and brawny guy. . . why me? I thought Yamadera [Spike] was better suited for the role. I guess not [laughs]. . ."
Q. How's your enthusiasm for the series?
Isizuka: "I think of it as a movie. . . making a movie every week one by one."
"I can take care of it the same day I get my script. [laughing] No, just joking!"
Spike: Kouichi Yamadera
Q. Your reaction to getting the part?
Yamadera: "It said 'protagonist.' I was happy. It's the first time, in over ten years doing an anime series."
Q. Please promote Cowboy Bebop.
Yamadera: "Because they weren't all on TV, it's hard but please watch them all! Not because I'm in it. . . maybe a little [holding his fingers close together as if to say 'a little'] About this much [widening his fingers] [laughs] Anyway, it's a great show. Check it out! Everyone -- ch-ch-check it out!"
Faye: Megumi Hayashibara
Q. Your first impression of Faye?
Hayashibara: "She's a disagreeable woman."
Q. What is Faye like?
Hayashibara: "She's . . . very lively."
Q. What did you pay special attention to?
Hayashibara: "Her sensuality and humanity is the point. . ."
[off camera noise]
Yamadera: "Excuse me!"
Hayashibara: "That was Spike. . ." [laughing]
Q. What about the unbroadcast parts?
Hayashibara: "Those who watched it on TV every week would definatly want to see more. Your wish will come true. . ."